Which Witch
Which Witch is an isometric chaotic social deduction game where 4 players are witches trying to make a potion to save their town, while one attempts to betray them all.
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This project was completed within a 6 month period by myself and 5 others. My roles in this project were as a co-lead, technical designer, UI artist and prototyping programmer.
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Throughout this project we had a desire to create a polished, balanced, and user friendly experience taking common social deduction game concepts and improving them.
Return of the Fungus
Return of the Fungus is a vertical slice prototype developed in a 3 month period with a team of 3 designers 3 artists and 1 programmer.
For this project I acted as the vision holder. I spent majority of the production In engine trouble shooting and making the game function as intended.
I also was working with every team member to assist them in any way they needed, this often meant ensuring source control was being used correctly, art was being prefabed and organised appropriately and giving the final ok on art concepts, models, textures and animations.
Atollo
Atollo is a Parkour Game prototype developed in a 6 week period with a team of 5 designers.
For this project I acted as a level designer and was in charge of creating the cutscenes with direction from the teams narrative designer. I also had a major role in assisting other designers with unity implementation and bug fixing throughout the development process, I had also programmed some of the backend systems, such as the menu navigation, time trial mode, and scene management
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Academic Source Application
ASA is a Figma prototype wireframe for a new and improved method for academic source hunting and annotation. The aim was to make a highly efficient and user friendly application to solve the issues currently present within the current methods for academics.
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Assign and sign into all databases you have access to, search across databases, create project reading lists, take notes on sources, and export notes/display source on your PC in one button click
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Don't Die...
You do not survive a battle with the evil queen, the fates have given you another chance, you must rewind time and take over the bodies of the castle staff in order to grab supplies to prepare for you battle.
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This project was all about practicing C#. I learnt so much in regards to more efficient coding, leading the player through a series of levels, and puzzle design. This was a solo project where I scripted and modelled everything within the prototype.
Fanciful Delusions
Fanciful delusions was a prototype used to develop a narrative piece and to gain some new programming skills. The premise is as follows;
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"When witnessing his mother get beaten Charlie must grab his magic paintbrush and change the way he sees the world until he forgets the real world. Charlie continues down this path until the pleasant scenarios he has created begin to hurt him leading to him uncovering that no amount of paint can mask the pain proving that you cannot hide from the truth."
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The game requires Charlie to find evidence supporting his delusions, then travel to his thinking room in order to piece together a fabrication of the truth.